Wednesday, June 21, 2017

BlazBlue Centralfiction





3D Vision fix for BlazBlue Centralfiction. I have put a lot more time and effort than in the fix of the previous games.

NEWEST UPDATE, IMPORTANT (v1.05)!!!
The game has received a new update (v1.05) on 2017-06-21, with new graphics options (like native 2560x1440 and 3840x2160 rendering, as well as sprites filtering options) that broke the fix. I had to fix some HUD elements for higher than 1080p resolutions and also character sprites.

The new download link is in the installation steps. No new screenshots in this post.


(OLDER) UPDATE, IMPORTANT (v1.04)!!!
As of game update v1.04, the game now uses the D3D9EX API and it also broke the main characters sprite shader. I have updated it in the installation steps (it also includes extra depth steps imported from the updated Chronophantasma Extend fix).

This new version of the game fixed the exclusive fullscreen problem. Use 1920x1080 in fullscreen now.



For game versions v1.03 and below, the fix was this file.
For game version v1.04, the fix was this file.

Fixed
- All HUD/movies/interface at the sprites base depth for consistency (it depends on separation and convergence).
- All characters and their effects (reflections, lighting, transparency) at depth, depending on separation and convergence. Also, in this fix sprites can have variable depth that depends on their shader depth value, in 19 manually calculated steps (for camera zoom in and zoom out). The steps switching will be less noticeable if you use the low convergence preset.
- Bloom leaks no more at the sides of the screen (it was a side effect of putting some HUD/Izayoi effects at depth).

Remaining issues
- The Izayoi sword trail effect doesn't have the same depth information as the sprites, so it can only be at the sprites base depth. That means that if you walk near the corners of the screen you will see that it's at a slightly different depth.
- Some effects in the story mode (visual novel parts) add depth to a layer on top of previously added depth for another effect (transitions, some black and white moments, etc). If you find that annoying, use the F3 hotkey to have most of the interface at screen depth, or just play those parts in 2D.
- Somehow, the Network -> D-Code Edit -> Title and Quick MSG texts (also the Duel Field stage text) are invisible when the main HUD shader is used in the fix. You can still edit those texts without problems.
- The Colosseum and Duel Field stages have TVs. They will look mostly correct with the F3 preset, but not with any other convergence. I had to make the choice between fixing that or Hakumen symbols in battle (I chose Hakumen. The other option also broke some HUD elements).

Installation
- The most important thing: open the game and in "Options -> Display Options" use 1920x1080 and Full Window. I don't recommend any other resolutions (they are badly done upscales or downscales). At least on Windows 10, exclusive fullscreen forces 60Hz, so no 3D (I also have a black screen problem in fullscreen if 3D is enabled in the drivers). Fixed in game version v1.04.
- Use Nvidia Profile Inspector and add "BBCF.exe" to the "3D-Hub Player" profile (the only way I found to trigger 3D Vision). For better sprites and general image quality, set "Antialiasing - Mode" to "Enhance the application setting" and "Antialiasing - Transparency Supersampling" to "8x Sparse Grid Supersampling". It's VERY recommended to do that. Do what you want with "Texture filtering - LOD Bias (DX)", depending on your sharpness/blurriness taste.
- Download this file and extract its contents in the root folder of the game ("BlazBlue Centralfiction"), where "BBCF.exe" is. Use 7-zip for that.

- After booting the game, the game window will resize itself to fake fullscreen (if you don't use the now working exclusive fullscreen). Mash the F1 to F3 keys because sometimes the fix doesn't load properly until you do that.

Hotkeys
- F1: low convergence.
- F2: medium convergence.
- F3: exact convergence for HUD and sprites (when the camera is neutral) at screen depth.

Some comments
I have a 1440p monitor. If I set the monitor to 1920x1080 to have a big screen size, the borderless fullscreen game looks like it misses some rows and columns of pixels (report this issue in the Steam discussions if it happens to you too). It looks perfect when the monitor is at a higher custom resolution, like 1968x1107 (small black borders surrounding the game if I use aspect ratio scaling in the Nvidia Control Panel). Not needed in the new v1.04 version.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com


Monday, June 19, 2017

Subnautica (DX11)



The game is in early access and has a 3d bug - hud is flickering when convergence not equal to 1.0
You can either set convergence always to 1.0 (HUD on screen 'zero' depth) or disable it with 'Q' key

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Subnautica" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -window-mode exclusive -force-d3d11" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive -force-d3d11" after 'Subnautica.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

P.S. I've created "Unity Game Wishlist" HERE

Saturday, June 17, 2017

RiME (DX11)

Fix:
- Shadows/ Lights
- Decals
- Reflections
- Halos in effects
- Water
- Others effects (a lot of them)

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Know issues:
- The water shine light is not fixed, i can't found the shader...LOL. This is really a minor issue.

Settings:
- Use Highest quality
- Use AA=FXAA or OFF
- Disable Bloom

Instructions:
- Extract where RiME.exe is located (\RiME\SirenGame\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Friday, June 16, 2017

Tekken 7





3D Vision fix for Tekken 7. Also with some graphics options. There will be more game content in the future, so the fix will be updated after that.

Small update (2017-06-18): I found 4 more minor shaders and updated the download link.


Fixed
- Lighting.
- Smoke.
- Skybox.
- Heatwave effects.
- Transparency effect in geometry.
- And a lot more inaccurate effects.

Remaining issues
- Some specular reflections remain at a wrong (not too annoying at normal convergence values) depth. I tried to fix it but I couldn't. I will keep trying for future updates.

Installation
- Download this file and extract its contents in the "TEKKEN 7\TekkenGame\Binaries\Win64" folder, where "TekkenGame-Win64-Shipping.exe" is.
- Make sure "TekkenGame-Win64-Shipping.exe" is included in your Nvidia "Tekken 7" profile, which is available from the 382.33 drivers onwards. It was for me, but some users of the Asian version of the game had problems with this.
- Launch the game.
- Use exactly 100% resolution scaling in the graphics options. Also, the game has been more thoroughly tested with shadows and effects at max settings (post processing is OK at lower settings), which doesn't mean it will be wrong at low/medium settings.

Hotkeys
- F1: four convergence presets.
- F2: HUD depth presets. Screen depth by default.
- F3: HUD toggle (with a nice collapse animation).
- F4: bloom and lens dirt toggle. Not disabled by default.
- F5: depth of field toggle. The effect is broken in non SLI setups, so it's disabled by default.
- F6: Arena stage TVs convergence presets. By default, those TVs are in 2D, but if you open "d3dx.ini" and uncomment the ";[TextureOverride1]" line and its two following lines, those TVs will render in 3D, but heavily break lighting in other stages. Use for fun and testing if you want.
- z: Kuma/Panda hair toggle. If you use a high/max textures setting, they will have hair, which needs a lot more GPU power than normal. Using this hotkey will disable their hair and you will get a lot more fps. They have hair by default.
- Right trigger controller button: low convergence preset while holding it. If you use that button for combos, you can disable or change the hotkey in "d3dx.ini" ([Key8]).
- x: some HUD elements have variable depth by default (some at screen depth, and some at full depth), so with this hotkey (which is disabled by default), you will be able to use a positive, negative, or disabled correction (3 presets), which also inherit your F2 hotkey values.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Wednesday, June 14, 2017

Quern Undying Thoughts (DX11)


Use <F1> key to change HUD depth

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Quern Undying Thoughts" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -window-mode exclusive" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive" after 'Quern.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

P.S. I've created "Unity Game Wishlist" HERE

Sunday, June 11, 2017

Outlast 2 (DX11)

This game is better than the first one....really creapy. Very nice game!!!

I want to THANKS bo3b for help me with some decompiler issues, important to fix shadows, lights and reflections.

Fix:
- Shadows/ Lights
- Reflections
- Light Shafts
- Halos in effects
- Water, Blood and a bunch of effects
- Lensflares (aproximate)

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
- Workaround (Crash) for win10 add in the ini.

Settings:
- Try to use the highest Shadows option

Know issues:
- The game have an issue with some Stain/Tint in the right eye when 2 shaders are active on screen. Because i have to tweak the main Fog shader to eliminate the stain/tint issue, sometimes part of the fog effects (not all and not all the time) is a little off....you can noticed when light shafts interact (that are fixed) with the fog for example.

Also if the stain/tint issue appear, you need to save and exit the game, and launch the game again. That stain/tint in the right eye don't go away unless you quit the game. Happens to me once, but i think i fixed (probably that batch fix i do with the halos) because i don't see it again for the entire game.

Presets:
- "O" key to enable or disable the Dot Crosshair, default OFF
- "L" key and "Right DPAD" in Xbox control to cycle between 2 convergence values (one for gameplay and the other for cinematics, camera menu and readings letters)

Instructions:
- Extract where Outlast2.exe is located (\Outlast 2\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!